Our NEW 2017 Open Frontier Justice Handgun League is for all shooters aged 10 and up! Teams of 3 will compete on Tuesdays beginning July 11! 

2017 Open Frontier Justice Handgun League 
Captains Meeting: Tuesday, June 27, 2017 at 7 p.m.
League play begins on July 11, 2017 at 6 p.m. and continues every Tuesday evening at 6 p.m. for 8 weeks.


$80 per person.  Each team will need to have their team fee (in full) at their respective Team Captains meeting at Frontier Justice. 


Register for the league at Range Check In. We will take the first 8 teams to register. Please be prepared to provide the names of all team members, as well as their phone number and email addresses. 


  • 1st place: $500 Frontier Justice gift card
  • 2nd place: $240 Frontier Justice gift card
  • 3rd place: Cafe voucher for a free meal and mug for each team member


  • Shooters must be at least 10 years old to participate. Participants under the age of 19 must be accompanied by a parent or guardian. 
  • Each team will play each other at least once.
  • Teams will consist of 3 members.
  • Only one team member allowed to shoot at a 22 caliber pistol. All others must shoot 380 caliber or above. 
  • The Plinker will be a part of the rotation. 
  • Sight Requirement: All participants are to use iron sights on their guns. 
  • Frontier Justice will cover lanes and targets, supply RSOs and administer for the League. Ammo used will be covered by the participant. 
  • Every week, different targets will be used to keep this league fun and competitive. 
  • Teams are encouraged to come up with a team shirt to wear during the competition. 


  1. Each person will compete in "Round Robin Play" against a person on the other team for the high score for that match. (There will be a potential for 9 wins based on individual scores.) 
  2. Each team will take all 3 of their individual scores and add them together for a total score. The highest "total score" will count as the 10th win for the night. 
  3. The highest team at the end of the 8 weeks with the most wins will win the league. 
  4. This league will be handicapped to determine the winner. All participants will establish their handicap after week two has been shot. 
  5. All targets will be scored the night of the league, with results posted at the Cafe Thursday morning. 
  6. Substitutes will be allowed if a team member cannot compete during league night. All team members must shoot at least 4 weeks of the 8 for the team to place in the top 2 places. 
  7. The final winner will be based on wins and losses, against other teams, not total score. 
  8. Each team will shoot 3 rounds per night. A forfeit will occur if a sub is not found or if a team is incomplete. (If two shooters show and no sub, each match for the no show will be a win for the other team.) 
  9. Targets and distances will be adjusted each week with the exception for the Plinker. Lowest time will win the match. 
  10. On the Plinker, teams will shoot 6 lights out each week. 


Round 1

Team 1
John (A): Shoots 10 rounds, scores 98
Mike (B): Shoots 10 rounds, scores 97 
Sam (C): Shoots 10 rounds, scores 85

Team 2
Scott (A): Shoots 10 rounds, scores 100
Bruce (B): Shoots 10 rounds, scores 94
Jim (C): Shoots 10 rounds, scores 95

A's compete against As, B's against Bs, C's against Cs. 
Team 1 loses match a and c, and wins match b.

Round 2

Team 1
John (A): Shoots 10 rounds, scores 97
Mike (B): Shoots 10 rounds, scores 99 
Sam (C): Shoots 10 rounds, scores 88

Team 2
Scott (A): Shoots 10 rounds, scores 100
Bruce (B): Shoots 10 rounds, scores 96
Jim (C): Shoots 10 rounds, scores 98

A's compete against Bs, B's against Cs, C's against As.

Up to 9 wins can be earned with the total score counting as the 10th win. 

Teams will rotate until every team member competes with each other team member from the other team of 3.